Jennifer Poland

Martin

LIT2120

12 Feb. 2004

Tricks of the Trade

            The film version of Mutzmag, an Appalachian folk tale, portrays the story of an orphaned young girl who overcomes poverty by cleverly accomplishing a series of both voluntary and involuntary tasks. Her witty methods utilized in completing such tasks generate a fun and youthful representation of the modern day trickster from Mutzmag, the main character. Mutzmag evolves into a life of wealth and happiness through the following trickster traits: situation-inverter, shape-shifter, tinker/fix-it, and deceiver/trick-player.

Throughout the film, Mutzmag demonstrates a trickster quality that William Hynes describes as the situation-inverter trait (37). A trickster character possesses this quality when he/she can manipulate scenarios in his/her favor. Mutzmag’s journey begins as she finds herself orphaned with only her two older stepsisters to claim as family. Impoverished and unskilled, the stepsisters decide to leave home in search of fame and fortune, abandoning Mutzmag to tend to the humble family farm. Mutzmag, afraid of being left alone, plans to follow her stepsisters no matter how obvious their intentions are to be rid of her. In attempts to distract their younger sister, the older girls provide Mutzmag with a seemingly impossible task that, if mastered, will allow her to join them in their endeavors. She must retrieve water with a sieve. Fortunately for Mutzmag, however, her resourcefulness and wit enable her to complete the task and catch up to her

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stepsisters, who leave immediately after sending Mutzmag on an impractical mission. This act of competence is one of many acts in which Mutzmag portrays her ability to invert situations to make them susceptible to her desires. Mutzmag also demonstrates this trait by escaping from the shed that her sisters locked her in with a pocketknife as her only aid. Furthermore, she exemplifies the situation-inverter quality while making the transformation from being her stepsisters’ hired help to becoming wealthy enough to independently own a house and property. Although Mutzmag is the underdog in each scenario, her quick wit continually produces an advantage over opposing characters, and she finds herself benefiting from the inverted situation. 

In addition to being a situation-inverter, Mutzmag is a shape-shifter. To define this trickster trait, Hynes states, “As shape-shifter, the trickster can alter his shape or bodily appearance in order to facilitate deception” (36). Mutzmag deceives the giant twice through changing her appearance. In Mutzmag’s initial attempt to mislead the giant, she steals the nightcaps from the daughters of the witch and places them on the head of each stepsister and herself. Because the witch instructs the giant to only kill the girls in the loft without nightcaps, Mutzmag and her stepsisters escape, and the witch’s daughters are killed. Mutzmag fools the giant a second time, escaping death, by shape shifting. After returning to the cabin with a new club, the giant believes that Mutzmag’s body is still in the sack he left her in. However, Mutzmag has trapped his dog in the sack as her replacement. Therefore, the giant kills his own dog and Mutzmag avoids death again. The results from these two examples are directly related to the shape-shifting method that Mutzmag utilizes as a trickster.

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Mutzmag’s third trickster trait is the tinker or fix-it characteristic. Hynes states that an individual with this quality may be “noted for his ingenuity in transforming anything at hand in order to form a creative solution” (47). In Mutzmag’s case, she uses a simple pocketknife as a means of escape from the shed. She also uses a spool of string to trip and kill the witch. These are just simple objects that Mutzmag carried in her apron. She forms a creative solution from a bag of salt and oats that she requests from the old couple. These objects aid her in killing the witch and rescuing the old couple’s horse. Without a clever purpose in mind for any of these objects, they would not have been useful at all during Mutzmag’s endeavors. However, as a tinker, Mutzmag creatively utilizes basic objects.  

The final and most obvious trickster trait that Mutzmag possesses is of deceiver and trick-player. This single characteristic of a trickster is fundamental and underlies all of the previously mentioned traits. The situation-inverter, shape-shifter, and tinker or fix-it qualities are all products of the deceiver and trick-player trait. For example, Mutzmag deceives the giant while displaying shape-shifter and situation-inverter qualities. In addition, Mutzmag deceives the witch while rescuing the old couple’s horse. This exemplifies her fix-it and trick-player characteristics simultaneously. The entire essence of a trickster is focused on the deceiver trait, and the adventures of Mutzmag occur solely due to her ability to deceive and play tricks. Otherwise, she could have never progressed as a main character.

Hyne’s trickster qualities including situation-inverter, shape-shifter, tinker/fix-it, and deceiver/trick-player are fully developed within Mutzmag. Her trickster talents allow

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her to succeed in her endeavors, and Mutzmag’s clever solutions to the situations she encounters on her journey represent the wit and measure of a modern day trickster.